In the wake of a vision of world peace thanks to Pokémon Go, it's beyond doubt that the monster collecting series stands as one of the most ubiquitous gaming titles around. Pikachu is just as famous as Mickey Mouse, perhaps even more. The ongoing frenzy around trading card values guarantees near-daily Pokémon headlines. You'd be difficult to find a pocket monster game that didn't sell at least a few million copies. Even, unofficial Pokémon games go viral annually.
However in spite of that pervasiveness and fame, there are still Pokémon games that remain overlooked. These represent games that didn't get their proper due, or were overshadowed by the hype of the mainline series. They're Pokémon games stuck on doomed platforms or online offerings, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that probably would have blossomed if they ever got follow-ups or contemporary re-releases. Considering these factors, we won't be offering just one more reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Actually,' let us just agree that these are Pokémon games for those possessing refined tastes, shall we?
Pokemon Ranch: The Chill Forerunner
An excessive number of Pokémon games focus on the combat aspect of the series, and not nearly enough of them focus on the ordinary aspects that would come with living with a pet. Admittedly, modern titles include minor mechanics like these in modern games—players may pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The digital-only title is best seen as the antecedent to Pokémon Home; that is, as a repository to store monsters from various titles. Critical reception from its launch said Ranch was a poor if not outright hideous game. I'm not here to argue against these claims, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
True to its title, the game is set on a farm where your Mii avatars—get this—just relax with your Pokémon pals. The activities with Pokémon were basic, and a lot of the draw was observing what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of living your life with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its complete potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzler as it is a life sim.
Ranch came out well before Stardew Valley sparked the lasting craze of cozy games. It was prior to the rise of passive games, and the Let's Play normalization of watching games you aren't playing. Many never realized that Ranch's proposal to observe your creatures as much as you interact with them didn't mask a shallow core. In truth, Ranch's attention to detail was so extraordinary, a live stream focused on running the game continuously. The individual who operates the channel states that, after nearly two decades of playing the game, he even now has not encountered all that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.
Pokemon Duel: The Strategic Board Game Gone
Are you aware that Pokemon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 effort to digitize the tabletop experience in a more approachable form. Duel was also, sadly, one of Pokémon's earliest ventures into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new pieces.
These poor design choices obfuscated a sad truth: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment states, seven years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and features in general," a user declared. "I truly believe if it launched now people would be playing it more than GO and Pocket combined."
Unfortunately, Duel's initial launch was plagued with server issues. Bugs, alongside Duel's predatory monetization model, gave people few incentives to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unique board structure made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a intimidating eyesore.
Pokémon: Magikarp Jump: The Whimsical Experiment
Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so absurd, it was verging on internet meme. Considering we're dealing with a franchise where trainers go out with a team of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is tasked with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things I wish the core series would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when 2026 GOTY season rolls around.
With dozens of mainline entries and derivative titles, it's probable that I didn't mention that particular Pokémon game you absolutely adore but argue that too few people played. I know that some people look back on games like Pokémon Ranger or Pokémon Pinball with affection notwithstanding argu